hi my issue is that i apply a Linear Impulse to the player… and when the player hit the left wall
i stop the physics because i want to simulated that is adhered to it… but when i apply impulse again, the direction is different than the real direction… i think is taking the new and old impulse so is there is a why to reset this? help 
[lua] player:applyLinearImpulse(event.xStart - event.x, event.yStart - event.y)
function glue (self,event)
if(event.phase==“began”)then
if self.name == “wall” and event.other.name ==“player” then
physics.pause();
–player:applyLinearImpulse(event.x-event.xStart , event.y -event.yStart )
end
end
end
leftwall.collision = glue
leftwall:addEventListener(“collision”,leftwall)[/lua] [import]uid: 138440 topic_id: 29051 reply_id: 329051[/import]