How manage In-app purchases with real datas (sounds, images etc.) ?

Hi,

Maybe it’s a dummy question…

I want to use In-App Purchase.

I configured my iAP on iTunes Connect, made my package on XCode and uploaded my packages with application loader. Ok everything fine.

I have 2 IAP.

Each IAP is composed of 10 .wav files  that are not present in my application.

  • How can I manage real data from the transaction, my  10 .wav files?
  • In which part of the transaction these files are?
  • Where should I save these real data and how can I do that?

Thanks for your help

Best regards

Olivier

If the .wavs aren’t too large you’re probably better off wrapping them up in your app and passing a variable through the IAP that unlocks the content, rather than hosting it elsewhere.

Hi Andy

Thanks for your answer. :slight_smile:

You’re probably right in the case you describe.

But if your iAP are big and you want keeping your app light,  what is the process to retrieve the data if you host them elsewhere?

Best

Olivier

Hi Olivier,

Sorry, I’ve only used IAPs to change variables within the game and unlock extra content or new levels that already exist as content inside the app. Hopefully somebody will come along soon and advise you on pulling data/files into the app from elsewhere.

Don’t be sorry, it’s interesting.

I’m not sure yet which way is the best.

It depends of the size of your datas.

Thanks Andy :slight_smile:

Best,

Olivier

If the .wavs aren’t too large you’re probably better off wrapping them up in your app and passing a variable through the IAP that unlocks the content, rather than hosting it elsewhere.

Hi Andy

Thanks for your answer. :slight_smile:

You’re probably right in the case you describe.

But if your iAP are big and you want keeping your app light,  what is the process to retrieve the data if you host them elsewhere?

Best

Olivier

Hi Olivier,

Sorry, I’ve only used IAPs to change variables within the game and unlock extra content or new levels that already exist as content inside the app. Hopefully somebody will come along soon and advise you on pulling data/files into the app from elsewhere.

Don’t be sorry, it’s interesting.

I’m not sure yet which way is the best.

It depends of the size of your datas.

Thanks Andy :slight_smile:

Best,

Olivier