Remember that in a physics engine like Box2D, you’ll be applying force which does not control speed, it simply applies energy to an object in a given direction. If you want to work out how much energy to apply to make an object move, you’ll need it’s mass (density and size values can give you this) as well.
You’ve not provided the density or world gravity values in your post, which makes it almost impossible for anyone here to give you an answer. I certainly can’t as I have no training or education in multi-body physics. I would guess (no offence to anyone at all meant) that most people here are using Corona’s implementation of a physics engine because they want to avoid those kinds of calculations.
However, if you want to continuously move a physics object in a Box2D world, the recommended method is to use a Touch Joint. Try implementing this and mess about with the associated values of the joint (informative and fun), see here:
http://developer.anscamobile.com/content/game-edition-physics-joints#Touch_joint
Note: The process would involve a timer to move the joint along and fire setTarget on a regular basis, with a suitably tight force applied. This may give you what you want.
Good luck,
matt [import]uid: 8271 topic_id: 6879 reply_id: 25496[/import]