Can any one give me an idea how much time need for building iOS Apps. Please Replay…
It depends on what type of app you’re planning to build and the knowledge you have about the language, design etc.
I use kwik 2.3 to make 2 pages with photoshop for testing only one line english text. I have waited over 15 Hr. and got msg Connecting with server stil…, I don’t believe it. I just by a corona pro & kwik 2 for reading book apps. if I build android working charm…
the kind of app you described would normally take less than a minute to build for iOS.
So there is some kind of problem. what does the terminal print when you try to build?
It depends on what type of app you’re planning to build and the knowledge you have about the language, design etc.
I use kwik 2.3 to make 2 pages with photoshop for testing only one line english text. I have waited over 15 Hr. and got msg Connecting with server stil…, I don’t believe it. I just by a corona pro & kwik 2 for reading book apps. if I build android working charm…
the kind of app you described would normally take less than a minute to build for iOS.
So there is some kind of problem. what does the terminal print when you try to build?
I have some Problem. 10Hr. Out put nothing MSG display on terminal
Last login: Fri Apr 5 13:38:52 on console
/Applications/CoronaSDK/Corona\ Terminal
; exit;
Rohit-Rajs-MacBook:~ Rohitraj$
/Applications/CoronaSDK/Corona\ Terminal ; exit;
2013-04-05 16:15:17.776 Corona
Simulator[1200:903] Warning: GL_ARB_framebuffer_object is not supported, but
GL_EXT_framebuffer_object is. Core Animation CAOpenGLLayer may or may not work.
Please report results.
2013-04-05 16:15:17.780 Corona
Simulator[1200:903] GL_VERSION: 1.4 APPLE-1.6.36
2013-04-05 16:15:17.781 Corona
Simulator[1200:903] GL_RENDERER: Intel GMA 950 OpenGL Engine
2013-04-05 16:15:17.782 Corona
Simulator[1200:903] GL_EXTENSIONS: GL_ARB_transpose_matrix
GL_ARB_vertex_program GL_ARB_vertex_blend GL_ARB_window_pos
GL_ARB_shader_objects GL_ARB_vertex_shader GL_ARB_shading_language_100
GL_EXT_multi_draw_arrays GL_EXT_clip_volume_hint GL_EXT_rescale_normal
GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_gpu_program_parameters
GL_EXT_geometry_shader4 GL_EXT_transform_feedback GL_APPLE_client_storage
GL_APPLE_specular_vector GL_APPLE_transform_hint GL_APPLE_packed_pixels
GL_APPLE_fence GL_APPLE_vertex_array_object GL_APPLE_vertex_program_evaluators
GL_APPLE_element_array GL_APPLE_flush_render GL_APPLE_aux_depth_stencil
GL_NV_texgen_reflection GL_NV_light_max_exponent GL_IBM_rasterpos_clip
GL_SGIS_generate_mipmap GL_ARB_point_parameters GL_ARB_texture_env_crossbar
GL_ARB_texture_border_clamp GL_ARB_multitexture GL_ARB_texture_env_add
GL_ARB_texture_cube_map GL_ARB_texture_env_dot3 GL_ARB_texture_env_combine
GL_ARB_texture_compression GL_ARB_texture_mirrored_repeat GL_ARB_shadow
GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader GL_ARB_point_sprite GL_ARB_texture_non_power_of_two
GL_ARB_vertex_buffer_object GL_ARB_pixel_buffer_object
GL_EXT_framebuffer_object GL_EXT_texture_rectangle GL_ARB_texture_rectangle
GL_EXT_texture_env_add GL_EXT_blend_color GL_EXT_blend_minmax
GL_EXT_blend_subtract GL_EXT_texture_lod_bias GL_EXT_abgr GL_EXT_bgra
GL_EXT_stencil_wrap GL_EXT_texture_filter_anisotropic
GL_EXT_separate_specular_color GL_EXT_secondary_color
GL_EXT_blend_func_separate GL_EXT_shadow_funcs GL_EXT_stencil_two_side
GL_EXT_texture_compression_s3tc GL_EXT_texture_compression_dxt1
GL_EXT_texture_sRGB GL_EXT_blend_equation_separate GL_EXT_packed_depth_stencil
GL_EXT_framebuffer_sRGB GL_EXT_provoking_vertex GL_APPLE_flush_buffer_range
GL_APPLE_ycbcr_422 GL_APPLE_rgb_422 GL_APPLE_vertex_array_range GL_APPLE_texture_range
GL_APPLE_pixel_buffer GL_APPLE_object_purgeable GL_NV_blend_square
GL_ATI_texture_env_combine3 GL_ATI_separate_stencil GL_SGIS_texture_edge_clamp
GL_SGIS_texture_lod
2013-04-05 16:15:35.861 Corona
Simulator[1200:903]
Copyright © 2009-2012 C o r o n a
L a b s I n c .
2013-04-05 16:15:35.861 Corona
Simulator[1200:903] Version: 2.0.0
2013-04-05 16:15:35.862 Corona
Simulator[1200:903] Build: 2012.971
I have some Problem. 10Hr. Out put nothing MSG display on terminal
Last login: Fri Apr 5 13:38:52 on console
/Applications/CoronaSDK/Corona\ Terminal
; exit;
Rohit-Rajs-MacBook:~ Rohitraj$
/Applications/CoronaSDK/Corona\ Terminal ; exit;
2013-04-05 16:15:17.776 Corona
Simulator[1200:903] Warning: GL_ARB_framebuffer_object is not supported, but
GL_EXT_framebuffer_object is. Core Animation CAOpenGLLayer may or may not work.
Please report results.
2013-04-05 16:15:17.780 Corona
Simulator[1200:903] GL_VERSION: 1.4 APPLE-1.6.36
2013-04-05 16:15:17.781 Corona
Simulator[1200:903] GL_RENDERER: Intel GMA 950 OpenGL Engine
2013-04-05 16:15:17.782 Corona
Simulator[1200:903] GL_EXTENSIONS: GL_ARB_transpose_matrix
GL_ARB_vertex_program GL_ARB_vertex_blend GL_ARB_window_pos
GL_ARB_shader_objects GL_ARB_vertex_shader GL_ARB_shading_language_100
GL_EXT_multi_draw_arrays GL_EXT_clip_volume_hint GL_EXT_rescale_normal
GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_gpu_program_parameters
GL_EXT_geometry_shader4 GL_EXT_transform_feedback GL_APPLE_client_storage
GL_APPLE_specular_vector GL_APPLE_transform_hint GL_APPLE_packed_pixels
GL_APPLE_fence GL_APPLE_vertex_array_object GL_APPLE_vertex_program_evaluators
GL_APPLE_element_array GL_APPLE_flush_render GL_APPLE_aux_depth_stencil
GL_NV_texgen_reflection GL_NV_light_max_exponent GL_IBM_rasterpos_clip
GL_SGIS_generate_mipmap GL_ARB_point_parameters GL_ARB_texture_env_crossbar
GL_ARB_texture_border_clamp GL_ARB_multitexture GL_ARB_texture_env_add
GL_ARB_texture_cube_map GL_ARB_texture_env_dot3 GL_ARB_texture_env_combine
GL_ARB_texture_compression GL_ARB_texture_mirrored_repeat GL_ARB_shadow
GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader GL_ARB_point_sprite GL_ARB_texture_non_power_of_two
GL_ARB_vertex_buffer_object GL_ARB_pixel_buffer_object
GL_EXT_framebuffer_object GL_EXT_texture_rectangle GL_ARB_texture_rectangle
GL_EXT_texture_env_add GL_EXT_blend_color GL_EXT_blend_minmax
GL_EXT_blend_subtract GL_EXT_texture_lod_bias GL_EXT_abgr GL_EXT_bgra
GL_EXT_stencil_wrap GL_EXT_texture_filter_anisotropic
GL_EXT_separate_specular_color GL_EXT_secondary_color
GL_EXT_blend_func_separate GL_EXT_shadow_funcs GL_EXT_stencil_two_side
GL_EXT_texture_compression_s3tc GL_EXT_texture_compression_dxt1
GL_EXT_texture_sRGB GL_EXT_blend_equation_separate GL_EXT_packed_depth_stencil
GL_EXT_framebuffer_sRGB GL_EXT_provoking_vertex GL_APPLE_flush_buffer_range
GL_APPLE_ycbcr_422 GL_APPLE_rgb_422 GL_APPLE_vertex_array_range GL_APPLE_texture_range
GL_APPLE_pixel_buffer GL_APPLE_object_purgeable GL_NV_blend_square
GL_ATI_texture_env_combine3 GL_ATI_separate_stencil GL_SGIS_texture_edge_clamp
GL_SGIS_texture_lod
2013-04-05 16:15:35.861 Corona
Simulator[1200:903]
Copyright © 2009-2012 C o r o n a
L a b s I n c .
2013-04-05 16:15:35.861 Corona
Simulator[1200:903] Version: 2.0.0
2013-04-05 16:15:35.862 Corona
Simulator[1200:903] Build: 2012.971