How to access custom properties of tiled in corona?

How to access the custom properties of tiled in corona? For example the collision shape as polygon? or hitpoints?

return { name = "demotrialset", tilewidth = 800, tileheight = 250, spacing = 0, margin = 0, tileoffset = { x = 0, y = 0 }, grid = { orientation = "orthogonal", width = 1, height = 1 }, properties = {}, terrains = {}, tilecount = 11, tiles = { { id = 0, image = "../trial/9659745dbad5e81.jpg", width = 800, height = 250 }, { id = 1, image = "../trial/alter.png", width = 160, height = 192 }, { id = 2, image = "../trial/column1.png", width = 128, height = 192 }, { id = 3, image = "../trial/column2.png", width = 128, height = 192 }, { id = 4, image = "../trial/doorBlueStroked.png", width = 160, height = 192 }, { id = 5, image = "../trial/flare.png", width = 192, height = 192 }, { id = 6, type = "gem", properties = { ["points"] = 15 }, image = "../trial/gemBlueStroked.png", width = 64, height = 64, objectGroup = { type = "objectgroup", name = "", visible = true, opacity = 1, offsetx = 0, offsety = 0, draworder = "index", properties = {}, objects = { { id = 1, name = "", type = "", shape = "polygon", x = 31, y = 61, width = 0, height = 0, rotation = 0, visible = true, polygon = { { x = 0, y = 0 }, { x = -30.75, y = -38.5 }, { x = -22.75, y = -58.5 }, { x = 23.5, y = -58.75 }, { x = 30.75, y = -39.25 }, { x = 0, y = -0.25 } }, properties = {} } } } }, { id = 7, type = "hero", properties = { ["anchorY"] = 0.5, ["bodyType"] = "dynamic", ["density"] = 0.5, ["friction"] = 1 }, image = "../trial/hero.png", width = 128, height = 160 }, { id = 8, type = "platform", properties = { ["bodyType"] = "static", ["density"] = 1, ["friction"] = 0.04999999999999982 }, image = "../trial/platformBase1.png", width = 256, height = 96, objectGroup = { type = "objectgroup", name = "", visible = true, opacity = 1, offsetx = 0, offsety = 0, draworder = "index", properties = {}, objects = { { id = 1, name = "", type = "", shape = "polygon", x = 2, y = 2, width = 0, height = 0, rotation = 0, visible = true, polygon = { { x = 0, y = 0 }, { x = -2, y = 61.3333 }, { x = 254, y = 61.3333 }, { x = 253.333, y = -1.33333 } }, properties = {} } } } }, { id = 9, type = "platform", properties = { ["bodyType"] = "static", ["density"] = 1, ["friction"] = 0.050000000000000044 }, image = "../trial/platformBase2.png", width = 256, height = 96, objectGroup = { type = "objectgroup", name = "", visible = true, opacity = 1, offsetx = 0, offsety = 0, draworder = "index", properties = {}, objects = { { id = 1, name = "", type = "", shape = "polygon", x = -0.666667, y = 64, width = 0, height = 0, rotation = 0, visible = true, polygon = { { x = 0, y = 0 }, { x = 0, y = -63.3333 }, { x = 255.333, y = -63.3333 }, { x = 256.667, y = -0.666667 } }, properties = {} } } } }, { id = 10, image = "../trial/skeleton.png", width = 133, height = 160 } } }

This is objects.lua I exported from tiled. How do I extract certain information like polygon for collision main?

print(objects.tiles[7].properties[“points”]) – for retrieving points from there.

gemShape = (objects.tiles[7].objectGroup.objects[1].polygon) – for retrieving gem polygon shape

any other easy method?

You can use Ponytiledand Berrylibs for this purposes like that

---------------------------------------- -- Ponytiled library -- -- https://github.com/ponywolf/ponytiled ---------------------------------------- -- Load map local data   = json.decodeFile( system.pathForFile( "map.json", system.ResourceDirectory ) ) local map    = tiled.new( data ) map.x, map.y = display.contentCenterX - map.designedWidth / 2, display.contentCenterY - map.designedHeight / 2 -- Find character local hero = map:findObject( 'hero' ) -- Print custom property for tiled object print( hero.propertyName ) ---------------------------------------- ---------------------------------------- -- Berry library -- -- https://github.com/ldurniat/Berry ---------------------------------------- local map = berry.loadMap( 'map.json' ) local visual = berry.createVisual( map ) -- Find character local heroRepresentation = map:getObjectWithName( 'hero' ) local hero = heroRepresentation:getVisual() -- Print custom property for tiled object print( hero.propertyName ) -- Get collision shape for hero local tileset = map:getTileSet( 'sprites' ) local shapeForHero = tileset:getCollisionShapeForTile( heroRepresentation.tileid )  print( json.prettify( shapeForHero.polygon ) )

I prepared simple project to demostrate how it may works.

Note:

  • Ponytiled supports json and lua but berry supports only json,
  • As I know Ponytiled don’t support custom collision shapes

I found myself that Ponytiled is great library :) You may want also check Dusk but I don’t use it. 

Berry is my own project.

ldurniat

local berry = require( 'Berry-master.pl.ldurniat.berry' ) local map = berry.loadMap( "maps.trial.demo.json", "maps.trial" ) local visual = berry.createVisual( map ) berry.buildPhysical( map )

Error Noted below. Why?

16:35:51.060  Copyright © 2009-2017  C o r o n a   L a b s   I n c .

16:35:51.060  Version: 3.0.0

16:35:51.060  Build: 2017.3184

16:35:51.070  Platform: iPhone / x64 / 6.1 / ATI Radeon HD 5400 Series / 4.5.13399 Compatibility Profile Context 15.200.1062.1004 / 2017.3184 / en_US | US | en_US | en

16:35:51.070  Loading project from:   C:\Users\user\Documents\Corona Projects\ponytiled-master - Test

16:35:51.070  Project sandbox folder: C:\Users\user\AppData\Local\Corona Labs\Corona Simulator\Sandbox\ponytiled-master - test-3D9E7C65AC2A387CA8272061669E75AB\Documents

16:35:51.110  ERROR: Runtime error

16:35:51.110  module ‘pl.ldurniat.lib.30log-clean’ not found:

16:35:51.110  no field package.preload[‘pl.ldurniat.lib.30log-clean’]

16:35:51.110  no file ‘C:\Users\user\AppData\Roaming\Corona Labs\Corona Simulator\Plugins\pl\ldurniat\lib\30log-clean.lua’

16:35:51.110  no file ‘C:\Users\user\Documents\Corona Projects\ponytiled-master - Test\pl\ldurniat\lib\30log-clean.lua’

16:35:51.110  no file ‘C:\Program Files (x86)\Corona Labs\Corona\Resources\pl\ldurniat\lib\30log-clean.lua’

16:35:51.110  no file ‘.\pl\ldurniat\lib\30log-clean.lua’

16:35:51.110  no file ‘C:\Program Files (x86)\Corona Labs\Corona\lua\pl\ldurniat\lib\30log-clean.lua’

16:35:51.110  no file ‘C:\Program Files (x86)\Corona Labs\Corona\lua\pl\ldurniat\lib\30log-clean\init.lua’

16:35:51.110  no file ‘C:\Program Files (x86)\Corona Labs\Corona\pl\ldurniat\lib\30log-clean.lua’

16:35:51.110  no file ‘C:\Program Files (x86)\Corona Labs\Corona\pl\ldurniat\lib\30log-clean\init.lua’

16:35:51.110  no file ‘C:\Users\user\AppData\Roaming\Corona Labs\Corona Simulator\Plugins\pl\ldurniat\lib\30log-clean.dll’

16:35:51.110  no file ‘.\pl\ldurniat\lib\30log-clean.dll’

16:35:51.110  no file ‘C:\Program Files (x86)\Corona Labs\Corona\Resources\pl\ldurniat\lib\30log-clean.dll’

16:35:51.110  no file ‘.\pl\ldurniat\lib\30log-clean.dll’

16:35:51.110  no file ‘C:\Program Files (x86)\Corona Labs\Corona\pl\ldurniat\lib\30log-clean.dll’

16:35:51.110  no file ‘C:\Program Files (x86)\Corona Labs\Corona\loadall.dll’

16:35:51.110  no file ‘C:\Users\user\AppData\Roaming\Corona Labs\Corona Simulator\Plugins\pl.dll’

16:35:51.110  no file ‘.\pl.dll’

16:35:51.110  no file ‘C:\Program Files (x86)\Corona Labs\Corona\Resources\pl.dll’

16:35:51.110  no file ‘.\pl.dll’

16:35:51.110  no file ‘C:\Program Files (x86)\Corona Labs\Corona\pl.dll’

16:35:51.110  no file ‘C:\Program Files (x86)\Corona Labs\Corona\loadall.dll’

16:35:51.110  no file ‘C:\Users\user\AppData\Roaming\Corona Labs\Corona Simulator\Plugins\pl.ldurniat.lib.30log-clean.dll’

16:35:51.110  no file ‘.\pl.ldurniat.lib.30log-clean.dll’

16:35:51.110  no file ‘C:\Program Files (x86)\Corona Labs\Corona\Resources\pl.ldurniat.lib.30log-clean.dll’

16:35:51.110  no file ‘.\pl.ldurniat.lib.30log-clean.dll’

16:35:51.110  no file ‘C:\Program Files (x86)\Corona Labs\Corona\pl.ldurniat.lib.30log-clean.dll’

16:35:51.110  no file ‘C:\Program Files (x86)\Corona Labs\Corona\loadall.dll’

16:35:51.110  stack traceback:

16:35:51.110  [C]: in function ‘require’

16:35:51.110  ?: in function ‘require’

16:35:51.110  C:\Users\user\Documents\Corona Projects\ponytiled-master - Test\Berry-master\pl\ldurniat\berry.lua:16: in main chunk

16:35:51.110  [C]: in function ‘require’

16:35:51.110  ?: in function ‘require’

16:35:51.110  C:\Users\user\Documents\Corona Projects\ponytiled-master - Test\main.lua:4: in main chunk

@architectvijeshkumarv:

local berry = require( ‘Berry-master.pl.ldurniat.berry’ )

You need preserve folders structure as it is and put it in project folder. The only way is use 

berry = require( 'pl.ldurniat.berry' ) -- berry is global variable

like in zip file in my first post. It should fix problem with missing ‘pl.ldurniat.lib.30log-clean’ module.

local map = berry.loadMap( “maps.trial.demo.json”, “maps.trial” )

You need provide relative path using forward slashes for loadMap as argument.  Something like that

local map = berry.loadMap( 'scene/game/map/sandbox.json', 'scene/game/map' ) -- look for images in /scene/game/map/

Here (github project) you have example.

Hope it helps.

Sorry for my english. Berry is my first “big” project :slight_smile:

ldurniat

Thank you so much. Am trying it hard. I did now. Am not making the project in a scene, will that be a problem?. Am just trying out the possibilities. When I tried this again the error coming in is:

19:30:21.691  Copyright © 2009-2017  C o r o n a   L a b s   I n c .

19:30:21.691  Version: 3.0.0

19:30:21.691  Build: 2017.3184

19:30:21.701  Platform: iPhone / x64 / 6.1 / ATI Radeon HD 5400 Series / 4.5.13399 Compatibility Profile Context 15.200.1062.1004 / 2017.3184 / en_US | US | en_US | en

19:30:21.701  Loading project from:   C:\Users\user\Documents\Corona Projects\ponytiled-master - Test

19:30:21.701  Project sandbox folder: C:\Users\user\AppData\Local\Corona Labs\Corona Simulator\Sandbox\ponytiled-master - test-3D9E7C65AC2A387CA8272061669E75AB\Documents

19:30:21.761  0,0

19:30:21.761  -30.75,-38.5

19:30:21.761  -22.75,-58.5

19:30:21.761  23.5,-58.75

19:30:21.761  30.75,-39.25

19:30:21.761  0,-0.25

19:30:21.932  ERROR: Runtime error

19:30:21.932  C:\Users\user\Documents\Corona Projects\ponytiled-master - Test\pl\ldurniat\Map.lua:49: attempt to index global ‘berry’ (a nil value)

19:30:21.932  stack traceback:

19:30:21.932  C:\Users\user\Documents\Corona Projects\ponytiled-master - Test\pl\ldurniat\Map.lua:49: in function ‘init’

19:30:21.932  C:\Users\user\Documents\Corona Projects\ponytiled-master - Test\pl\ldurniat\lib\30log-clean.lua:58: in function <C:\Users\user\Documents\Corona Projects\ponytiled-master - Test\pl\ldurniat\lib\30log-clean.lua:44>

19:30:21.932  (tail call): ?

19:30:21.932  (tail call): ?

19:30:21.932  (tail call): ?

19:30:21.932  C:\Users\user\Documents\Corona Projects\ponytiled-master - Test\main.lua:64: in main chunk

I don’t think so.

berry variable need to be global so use (without local key word)

berry = require( 'pl.ldurniat.berry' )

Should fix problem:)

thanks. I will check

return { name = "demotrialset", tilewidth = 800, tileheight = 250, spacing = 0, margin = 0, tileoffset = { x = 0, y = 0 }, grid = { orientation = "orthogonal", width = 1, height = 1 }, properties = {}, terrains = {}, tilecount = 11, tiles = { { id = 0, image = "../trial/9659745dbad5e81.jpg", width = 800, height = 250 }, { id = 1, image = "../trial/alter.png", width = 160, height = 192 }, { id = 2, image = "../trial/column1.png", width = 128, height = 192 }, { id = 3, image = "../trial/column2.png", width = 128, height = 192 }, { id = 4, image = "../trial/doorBlueStroked.png", width = 160, height = 192 }, { id = 5, image = "../trial/flare.png", width = 192, height = 192 }, { id = 6, type = "gem", properties = { ["points"] = 15 }, image = "../trial/gemBlueStroked.png", width = 64, height = 64, objectGroup = { type = "objectgroup", name = "", visible = true, opacity = 1, offsetx = 0, offsety = 0, draworder = "index", properties = {}, objects = { { id = 1, name = "", type = "", shape = "polygon", x = 31, y = 61, width = 0, height = 0, rotation = 0, visible = true, polygon = { { x = 0, y = 0 }, { x = -30.75, y = -38.5 }, { x = -22.75, y = -58.5 }, { x = 23.5, y = -58.75 }, { x = 30.75, y = -39.25 }, { x = 0, y = -0.25 } }, properties = {} } } } }, { id = 7, type = "hero", properties = { ["anchorY"] = 0.5, ["bodyType"] = "dynamic", ["density"] = 0.5, ["friction"] = 1 }, image = "../trial/hero.png", width = 128, height = 160 }, { id = 8, type = "platform", properties = { ["bodyType"] = "static", ["density"] = 1, ["friction"] = 0.04999999999999982 }, image = "../trial/platformBase1.png", width = 256, height = 96, objectGroup = { type = "objectgroup", name = "", visible = true, opacity = 1, offsetx = 0, offsety = 0, draworder = "index", properties = {}, objects = { { id = 1, name = "", type = "", shape = "polygon", x = 2, y = 2, width = 0, height = 0, rotation = 0, visible = true, polygon = { { x = 0, y = 0 }, { x = -2, y = 61.3333 }, { x = 254, y = 61.3333 }, { x = 253.333, y = -1.33333 } }, properties = {} } } } }, { id = 9, type = "platform", properties = { ["bodyType"] = "static", ["density"] = 1, ["friction"] = 0.050000000000000044 }, image = "../trial/platformBase2.png", width = 256, height = 96, objectGroup = { type = "objectgroup", name = "", visible = true, opacity = 1, offsetx = 0, offsety = 0, draworder = "index", properties = {}, objects = { { id = 1, name = "", type = "", shape = "polygon", x = -0.666667, y = 64, width = 0, height = 0, rotation = 0, visible = true, polygon = { { x = 0, y = 0 }, { x = 0, y = -63.3333 }, { x = 255.333, y = -63.3333 }, { x = 256.667, y = -0.666667 } }, properties = {} } } } }, { id = 10, image = "../trial/skeleton.png", width = 133, height = 160 } } }

This is objects.lua I exported from tiled. How do I extract certain information like polygon for collision main?

print(objects.tiles[7].properties[“points”]) – for retrieving points from there.

gemShape = (objects.tiles[7].objectGroup.objects[1].polygon) – for retrieving gem polygon shape

any other easy method?

You can use Ponytiledand Berrylibs for this purposes like that

---------------------------------------- -- Ponytiled library -- -- https://github.com/ponywolf/ponytiled ---------------------------------------- -- Load map local data&nbsp; &nbsp;= json.decodeFile( system.pathForFile( "map.json", system.ResourceDirectory ) ) local map&nbsp; &nbsp; = tiled.new( data ) map.x, map.y = display.contentCenterX - map.designedWidth / 2, display.contentCenterY - map.designedHeight / 2 -- Find character local hero = map:findObject( 'hero' ) -- Print custom property for tiled object print( hero.propertyName ) ---------------------------------------- ---------------------------------------- -- Berry library -- -- https://github.com/ldurniat/Berry ---------------------------------------- local map = berry.loadMap( 'map.json' ) local visual = berry.createVisual( map ) -- Find character local heroRepresentation = map:getObjectWithName( 'hero' ) local hero = heroRepresentation:getVisual() -- Print custom property for tiled object print( hero.propertyName ) -- Get collision shape for hero local tileset = map:getTileSet( 'sprites' ) local shapeForHero = tileset:getCollisionShapeForTile( heroRepresentation.tileid )&nbsp; print( json.prettify( shapeForHero.polygon ) )

I prepared simple project to demostrate how it may works.

Note:

  • Ponytiled supports json and lua but berry supports only json,
  • As I know Ponytiled don’t support custom collision shapes

I found myself that Ponytiled is great library :) You may want also check Dusk but I don’t use it. 

Berry is my own project.

ldurniat

local berry = require( 'Berry-master.pl.ldurniat.berry' ) local map = berry.loadMap( "maps.trial.demo.json", "maps.trial" ) local visual = berry.createVisual( map ) berry.buildPhysical( map )

Error Noted below. Why?

16:35:51.060  Copyright © 2009-2017  C o r o n a   L a b s   I n c .

16:35:51.060  Version: 3.0.0

16:35:51.060  Build: 2017.3184

16:35:51.070  Platform: iPhone / x64 / 6.1 / ATI Radeon HD 5400 Series / 4.5.13399 Compatibility Profile Context 15.200.1062.1004 / 2017.3184 / en_US | US | en_US | en

16:35:51.070  Loading project from:   C:\Users\user\Documents\Corona Projects\ponytiled-master - Test

16:35:51.070  Project sandbox folder: C:\Users\user\AppData\Local\Corona Labs\Corona Simulator\Sandbox\ponytiled-master - test-3D9E7C65AC2A387CA8272061669E75AB\Documents

16:35:51.110  ERROR: Runtime error

16:35:51.110  module ‘pl.ldurniat.lib.30log-clean’ not found:

16:35:51.110  no field package.preload[‘pl.ldurniat.lib.30log-clean’]

16:35:51.110  no file ‘C:\Users\user\AppData\Roaming\Corona Labs\Corona Simulator\Plugins\pl\ldurniat\lib\30log-clean.lua’

16:35:51.110  no file ‘C:\Users\user\Documents\Corona Projects\ponytiled-master - Test\pl\ldurniat\lib\30log-clean.lua’

16:35:51.110  no file ‘C:\Program Files (x86)\Corona Labs\Corona\Resources\pl\ldurniat\lib\30log-clean.lua’

16:35:51.110  no file ‘.\pl\ldurniat\lib\30log-clean.lua’

16:35:51.110  no file ‘C:\Program Files (x86)\Corona Labs\Corona\lua\pl\ldurniat\lib\30log-clean.lua’

16:35:51.110  no file ‘C:\Program Files (x86)\Corona Labs\Corona\lua\pl\ldurniat\lib\30log-clean\init.lua’

16:35:51.110  no file ‘C:\Program Files (x86)\Corona Labs\Corona\pl\ldurniat\lib\30log-clean.lua’

16:35:51.110  no file ‘C:\Program Files (x86)\Corona Labs\Corona\pl\ldurniat\lib\30log-clean\init.lua’

16:35:51.110  no file ‘C:\Users\user\AppData\Roaming\Corona Labs\Corona Simulator\Plugins\pl\ldurniat\lib\30log-clean.dll’

16:35:51.110  no file ‘.\pl\ldurniat\lib\30log-clean.dll’

16:35:51.110  no file ‘C:\Program Files (x86)\Corona Labs\Corona\Resources\pl\ldurniat\lib\30log-clean.dll’

16:35:51.110  no file ‘.\pl\ldurniat\lib\30log-clean.dll’

16:35:51.110  no file ‘C:\Program Files (x86)\Corona Labs\Corona\pl\ldurniat\lib\30log-clean.dll’

16:35:51.110  no file ‘C:\Program Files (x86)\Corona Labs\Corona\loadall.dll’

16:35:51.110  no file ‘C:\Users\user\AppData\Roaming\Corona Labs\Corona Simulator\Plugins\pl.dll’

16:35:51.110  no file ‘.\pl.dll’

16:35:51.110  no file ‘C:\Program Files (x86)\Corona Labs\Corona\Resources\pl.dll’

16:35:51.110  no file ‘.\pl.dll’

16:35:51.110  no file ‘C:\Program Files (x86)\Corona Labs\Corona\pl.dll’

16:35:51.110  no file ‘C:\Program Files (x86)\Corona Labs\Corona\loadall.dll’

16:35:51.110  no file ‘C:\Users\user\AppData\Roaming\Corona Labs\Corona Simulator\Plugins\pl.ldurniat.lib.30log-clean.dll’

16:35:51.110  no file ‘.\pl.ldurniat.lib.30log-clean.dll’

16:35:51.110  no file ‘C:\Program Files (x86)\Corona Labs\Corona\Resources\pl.ldurniat.lib.30log-clean.dll’

16:35:51.110  no file ‘.\pl.ldurniat.lib.30log-clean.dll’

16:35:51.110  no file ‘C:\Program Files (x86)\Corona Labs\Corona\pl.ldurniat.lib.30log-clean.dll’

16:35:51.110  no file ‘C:\Program Files (x86)\Corona Labs\Corona\loadall.dll’

16:35:51.110  stack traceback:

16:35:51.110  [C]: in function ‘require’

16:35:51.110  ?: in function ‘require’

16:35:51.110  C:\Users\user\Documents\Corona Projects\ponytiled-master - Test\Berry-master\pl\ldurniat\berry.lua:16: in main chunk

16:35:51.110  [C]: in function ‘require’

16:35:51.110  ?: in function ‘require’

16:35:51.110  C:\Users\user\Documents\Corona Projects\ponytiled-master - Test\main.lua:4: in main chunk

@architectvijeshkumarv:

local berry = require( ‘Berry-master.pl.ldurniat.berry’ )

You need preserve folders structure as it is and put it in project folder. The only way is use 

berry = require( 'pl.ldurniat.berry' ) -- berry is global variable

like in zip file in my first post. It should fix problem with missing ‘pl.ldurniat.lib.30log-clean’ module.

local map = berry.loadMap( “maps.trial.demo.json”, “maps.trial” )

You need provide relative path using forward slashes for loadMap as argument.  Something like that

local map = berry.loadMap( 'scene/game/map/sandbox.json', 'scene/game/map' ) -- look for images in /scene/game/map/

Here (github project) you have example.

Hope it helps.

Sorry for my english. Berry is my first “big” project :slight_smile:

ldurniat

Thank you so much. Am trying it hard. I did now. Am not making the project in a scene, will that be a problem?. Am just trying out the possibilities. When I tried this again the error coming in is:

19:30:21.691  Copyright © 2009-2017  C o r o n a   L a b s   I n c .

19:30:21.691  Version: 3.0.0

19:30:21.691  Build: 2017.3184

19:30:21.701  Platform: iPhone / x64 / 6.1 / ATI Radeon HD 5400 Series / 4.5.13399 Compatibility Profile Context 15.200.1062.1004 / 2017.3184 / en_US | US | en_US | en

19:30:21.701  Loading project from:   C:\Users\user\Documents\Corona Projects\ponytiled-master - Test

19:30:21.701  Project sandbox folder: C:\Users\user\AppData\Local\Corona Labs\Corona Simulator\Sandbox\ponytiled-master - test-3D9E7C65AC2A387CA8272061669E75AB\Documents

19:30:21.761  0,0

19:30:21.761  -30.75,-38.5

19:30:21.761  -22.75,-58.5

19:30:21.761  23.5,-58.75

19:30:21.761  30.75,-39.25

19:30:21.761  0,-0.25

19:30:21.932  ERROR: Runtime error

19:30:21.932  C:\Users\user\Documents\Corona Projects\ponytiled-master - Test\pl\ldurniat\Map.lua:49: attempt to index global ‘berry’ (a nil value)

19:30:21.932  stack traceback:

19:30:21.932  C:\Users\user\Documents\Corona Projects\ponytiled-master - Test\pl\ldurniat\Map.lua:49: in function ‘init’

19:30:21.932  C:\Users\user\Documents\Corona Projects\ponytiled-master - Test\pl\ldurniat\lib\30log-clean.lua:58: in function <C:\Users\user\Documents\Corona Projects\ponytiled-master - Test\pl\ldurniat\lib\30log-clean.lua:44>

19:30:21.932  (tail call): ?

19:30:21.932  (tail call): ?

19:30:21.932  (tail call): ?

19:30:21.932  C:\Users\user\Documents\Corona Projects\ponytiled-master - Test\main.lua:64: in main chunk

I don’t think so.

berry variable need to be global so use (without local key word)

berry = require( 'pl.ldurniat.berry' )

Should fix problem:)

thanks. I will check