Trying to add container objects to physics crashes the game without any error logs. Here is what I am trying to do:
local headName=“images/expressions/01.png”
local headOutline = graphics.newOutline( 2, headName )
local headAnim = {
“images/expressions/01.png”,
“images/expressions/02.png”,
“images/expressions/03.png”
}
local head = display.newContainer(80, 100);
head.x=display.contentCenterX/2+100
head.y=display.contentCenterY/2
for i = 1, #headAnim do
local frame = display.newImageRect(head, headAnim[i], 80, 100);
frame.isVisible = false;
end
head[1].isVisible = true;
head.currentFrame = 1;
ragdoll:insert (head)
…
…
– Code crashes when the below line executes
physics.addBody (head, {outline=headOutline, bounce = e, density=d, friction=0.4})
Any ideas on why the above is failing… What can be a work around for this…
?