Hello,
I started a 2D game using the same method than in the game sample Asteroid.
So I have a “3D” flat square mesh on which the texture is my 2D sprite/image.
I want to animate it. What is the best way to achieve this?
I am thinking of creating a task which will change the texture after a short delay, but that seem really inefficient. Is there any better way to achieve this?
And while rendering the texture on a flat square is working to get a 2D like game, is this the best way to make a 2D video animation game in panda3D? But I am only wondering, since it is already working.
Thanks again!