hi 
i want to build an application but do the animation on the whole screen (or nearly the whole screen)
i can’t use a movie because then it would take me to a player, and i want the animation to be as part of the overall app.
the animation is around 10 seconds long.
i started looking for a way to do this
i can use sprite sheets, but i’m doing this game for i-PAD and every nearly full screen image is around 2048x1536 in resulotion so it doesn’t make sense to use the animation as sprite sheets becouse it would be around 3 images per second let’s say * 10 seconds * ipad3 resulotion = 61000x46080 in resulotion … it’s wayyy to big for a sprite sheet and even if i device it to let’s say 3 different sprite sheets
it would still be 20000x15000Â
do you guys have any idea on how to overcome this obstcle ? (without just playing a movie becouse this would open an external player that i don’t want and the animation is nearly all the screen not the full screen)
i mean i can allways load images to memory in advance and run on the images one by one but it looks as though it’s not the right way to do it
i mean
Corona probebly has somthing smarter then that no ?