how to apply torque

local physics = require(“physics”);

  local myRect = display.newRect( 0, 0, 100, 100 )

  myRect.x=100;

  myRect.y=100;

physics.addBody( myRect, “dynamic” )

myRect:applyTorque( 100 )

error:attempt to call a method ’ apply torque’(a nil value)

Can you copy and paste the exact error out of the Corona Console log window please?

Thanks

Rob

yeah…i can attach the image

Ah… You need to start physics. After the line where you “require” physics, do:

physics.start()

Rob

thanks rob

Can you copy and paste the exact error out of the Corona Console log window please?

Thanks

Rob

yeah…i can attach the image

Ah… You need to start physics. After the line where you “require” physics, do:

physics.start()

Rob

thanks rob