how to build a game like monkey island - sprite question

guys,

out of curiosity, if I was going to build a game like monkey island… how would I handle all the sprites? there are so many animations in monkey island… the game would bloat in size…

tips? tricks?
[import]uid: 67619 topic_id: 34653 reply_id: 334653[/import]

It’s not overwhelmingly too much. Today’s phones have pretty significant amounts of memory and the cellular cap did go up within the last year.

  1. Make separate sprite sheets for each character (png!)
  2. Use storyboard to manage scenes
  3. Only load the sheets for the characters you need in any given scene
  4. If you are worried about scene load use something like activate.lua or Corona Profiler to get a handle on how much memory a scene is using.

[import]uid: 41884 topic_id: 34653 reply_id: 137724[/import]

Thanks for that Richard… I was more alluring to the fact that there would be a lot of sprite sheets and that the game would become quite large… but I guess there is no other way to do it [import]uid: 67619 topic_id: 34653 reply_id: 137870[/import]

It’s not overwhelmingly too much. Today’s phones have pretty significant amounts of memory and the cellular cap did go up within the last year.

  1. Make separate sprite sheets for each character (png!)
  2. Use storyboard to manage scenes
  3. Only load the sheets for the characters you need in any given scene
  4. If you are worried about scene load use something like activate.lua or Corona Profiler to get a handle on how much memory a scene is using.

[import]uid: 41884 topic_id: 34653 reply_id: 137724[/import]

Thanks for that Richard… I was more alluring to the fact that there would be a lot of sprite sheets and that the game would become quite large… but I guess there is no other way to do it [import]uid: 67619 topic_id: 34653 reply_id: 137870[/import]