I try to make something, like a mario game (let’s say :-P). The point is, the player collects coins on the screen.
I use sensors for the coins and they get collected, counted and removed, but my problem is, that they get removed as soon as my player just touches the rand of the coin.
I want them to be collected, if the player actually “cover” the coin, but I don’t want it to be at the exact same x-y coordinate, just near it, so it looks like, the player actually run over it.
Has anybody a good idea, how to do this?
Is there a sample for this? [import]uid: 6587 topic_id: 5931 reply_id: 305931[/import]
