I just found out that the slider from the widget library does not function when multitouch is activated which is a huge setback for my game release (which I plan to send to Apple early next week before the freeze period). I was told to create a custom one instead while the engineers are working on fixing the bug for the slider. Can anyone help get started on how to create a custom one without using the widget library? Just the basic slider (width=160, height=25, top=200, left=150). The handle can be any size but I have my own art for the slider in general. Thanks! [import]uid: 69494 topic_id: 33769 reply_id: 333769[/import]
You may need to create two display.newGroup()'s. One to hold your bits you want to scroll that has a touch handler to manage the drag and then a group to put that group in that you will apply a mask to so that people can’t see outside of the boundaries.
See
http://docs.coronalabs.com/api/library/graphics/newMask.html [import]uid: 199310 topic_id: 33769 reply_id: 134235[/import]
You may need to create two display.newGroup()'s. One to hold your bits you want to scroll that has a touch handler to manage the drag and then a group to put that group in that you will apply a mask to so that people can’t see outside of the boundaries.
See
http://docs.coronalabs.com/api/library/graphics/newMask.html [import]uid: 199310 topic_id: 33769 reply_id: 134235[/import]