Hi!
I have some question related to the logic of creating the coin like mega jump? could anybody in here share me some idea?
Hi!
I have some question related to the logic of creating the coin like mega jump? could anybody in here share me some idea?
Hi, what exactly is your question? 
Are you unsure about the animation stuff or do you want to know how to place them properly on screen?
Max / CineTek
Hi, Cine Tek
I am not sure with the coin, the way they arrange the coin with a distance that let the jumper object bounce can react the coin and bounce up.
Thay
Ok, so you would like to know how to make the player bounce up from the coins?
yes, seem the player is got a limit y position even when it got a collision with many coins, you got any idea with this?
and for the coins how do they manage its?
I guess you are using the physics engine in your project?
How are you handling the “jump”/bounce right now? Are you using object:applyLinearImpulse() ?
You should post some code snippets so that we can see what you are already using.
Or are you just at the very beginning of your project? 
Lol you are right :D, the project is on planning and studying only not on coding yet, but I just wanna know about it clear, alright for the body:applyLinearImpulse seem it could make the object jump up but we may need to calculate the y position to force the player jump to the limited y even the player hit with many coins to jump up!
now for the game I am going to use with LinearVelocity to make the object jump up, but the problem now is to calculate with the velocity between the object y position and the limited y position. just want to keep the object jump up consistently to the limited Y position while the object in any Y position.
Example: my object stay in y position 500 then I set object:setLinearVelocity(0, -300) for example the object will jump up to y position at 250 and it fall down and while if fall down i just cant find the velocity to make the object jump to the y position at 250
again, u got any solution for this?
Hi, what exactly is your question? 
Are you unsure about the animation stuff or do you want to know how to place them properly on screen?
Max / CineTek
Hi, Cine Tek
I am not sure with the coin, the way they arrange the coin with a distance that let the jumper object bounce can react the coin and bounce up.
Thay
Ok, so you would like to know how to make the player bounce up from the coins?
yes, seem the player is got a limit y position even when it got a collision with many coins, you got any idea with this?
and for the coins how do they manage its?
I guess you are using the physics engine in your project?
How are you handling the “jump”/bounce right now? Are you using object:applyLinearImpulse() ?
You should post some code snippets so that we can see what you are already using.
Or are you just at the very beginning of your project? 
Lol you are right :D, the project is on planning and studying only not on coding yet, but I just wanna know about it clear, alright for the body:applyLinearImpulse seem it could make the object jump up but we may need to calculate the y position to force the player jump to the limited y even the player hit with many coins to jump up!
now for the game I am going to use with LinearVelocity to make the object jump up, but the problem now is to calculate with the velocity between the object y position and the limited y position. just want to keep the object jump up consistently to the limited Y position while the object in any Y position.
Example: my object stay in y position 500 then I set object:setLinearVelocity(0, -300) for example the object will jump up to y position at 250 and it fall down and while if fall down i just cant find the velocity to make the object jump to the y position at 250
again, u got any solution for this?