How to create large scenes (levels, etc.)? Like 1024*2048

How can i build a track for a sliding physics object that is huge, many time greater than the iphone screen? I’m unsure how to go about this with Corona… [import]uid: 10085 topic_id: 3001 reply_id: 303001[/import]

Hey sidewalk, check out the Egg Breaker sample project (it’s within the SDK folder)

// red. [import]uid: 7143 topic_id: 3001 reply_id: 8842[/import]

Thanks, ill look into that. i appreciate the advice [import]uid: 10085 topic_id: 3001 reply_id: 8853[/import]

@thesideWalk I am doing something similar but more like a platformer structure. I have a few tips.

  1. layer your background. So if you have a background image like say the sky that doesn’t move make that static
  2. make the other layers that appear not visible once they are off screen. This helps with your optimization.
  3. Use groups as much as you can and nest groups within other groups.

Let me know if you need any clarifications. [import]uid: 8192 topic_id: 3001 reply_id: 8890[/import]