Hi guys,
I’ve been trying to profile my app to see if there’s a leak or if it works on low end ios device (Ipad, we decided we don’t support 3GS)
There has been a few things that bothers me :
- Our app got low memory warning when we just using 24MB of graphic memory (texture) and 8113.3145 (from the collectgarbage(“count”)). One time it even crashed our app which is bad
Anyway, the resource usage based on that numbers is pretty normal right? or did I miss something? Is there a guideline on how much graphic memory/system memory that I can use?
Also what does the number behind the . in the collectgarbage(“count”) result? I didn’t know that memory comes in fraction?
thanks [import]uid: 76697 topic_id: 32942 reply_id: 332942[/import]
[import]uid: 76697 topic_id: 32942 reply_id: 131323[/import]