I have two scenes, A scene and B scene, both of them are containing some widgets, display components, native components.
All tests are in simulator (Mac OSX)
* If I just switch between A and B one time, the CPU usage is fine (around 17%)
* If I switch between A and B many many times then, the CPU usage is very high (> 80%), and it did not change lower, otherwise I kill the program manually
So,
* I am not sure how to debug the CPU usage issue.
* anything I need to take care if I switch between different scenes? for example, some resources I have to release?