how to detect touch events in letterbox bleed area

Ok , im a bit frustrated with the content scaling. My game is in letterbox with 320 x 480 base dimensions.

As you may know this will give bleed areas on ipad and other devices.

Now I have managed to work out a way of placing objects with percentages instead of pixels which works great across all devices. I have also managed to make my background/buttons expand into the bleed areas where needed on all devices.

My issue is that my game is not picking up any touch events in the bleed areas I have filled with content.

Is there a way I can tell my code to pick up events in those areas. If not all my hard work to dynamically fill the empty areas was for nothing. :frowning:

Ive tried zoom stretch but that is taking off height on the ipad which is what I want to keep, i have managed to keep the height and fill bleed instead thus adding extra width.

Surely there must be a way to do it. [import]uid: 118379 topic_id: 22154 reply_id: 322154[/import]

Is it possible? No one have a work around [import]uid: 118379 topic_id: 22154 reply_id: 88381[/import]

touch event can be captured on bleeding area using letterbox but its coordinates will be negative numbers [import]uid: 74537 topic_id: 22154 reply_id: 88384[/import]

are you using the director class? [import]uid: 90610 topic_id: 22154 reply_id: 88387[/import]

Yes, im using Director Slim! [import]uid: 118379 topic_id: 22154 reply_id: 88388[/import]

Will it be negative if its the bleed on right e.g. positive direction. I dont get any touch detection it seems. [import]uid: 118379 topic_id: 22154 reply_id: 88389[/import]

so you mean you are using director 1.4?

you need to change the screen dimensions there, so as the touch events get detected… there are some threads about it. [import]uid: 90610 topic_id: 22154 reply_id: 88390[/import]

No dont think it is. Its a stripped down version from code area:

http://developer.anscamobile.com/code/director-class-24-lines-code

[import]uid: 118379 topic_id: 22154 reply_id: 88391[/import]

Got it sorted, very stupid and easy to solve. Use Runtime listener instead of background object. Live n learn, thx for your help, pushed me in right direction. [import]uid: 118379 topic_id: 22154 reply_id: 89127[/import]