Ok , im a bit frustrated with the content scaling. My game is in letterbox with 320 x 480 base dimensions.
As you may know this will give bleed areas on ipad and other devices.
Now I have managed to work out a way of placing objects with percentages instead of pixels which works great across all devices. I have also managed to make my background/buttons expand into the bleed areas where needed on all devices.
My issue is that my game is not picking up any touch events in the bleed areas I have filled with content.
Is there a way I can tell my code to pick up events in those areas. If not all my hard work to dynamically fill the empty areas was for nothing. 
Ive tried zoom stretch but that is taking off height on the ipad which is what I want to keep, i have managed to keep the height and fill bleed instead thus adding extra width.
Surely there must be a way to do it. [import]uid: 118379 topic_id: 22154 reply_id: 322154[/import]