Hello,
I decided to put the plugin(adcolony) in my game
After starting the game on the phone, I found an error:
*AppName* does not target the google play store, but includes google play services.
This is adding unnecessary bloat to your app as Google Play Services depends on the google play store
My build.settings:
settings =
{
orientation =
{
-- Supported values for orientation:
-- portrait, portraitUpsideDown, landscapeLeft, landscapeRight
default = "landscapeRight",
--supported = { "landscapeRight", },
},
--
-- Android section
--
android =
{
usesPermissions =
{
"android.permission.INTERNET",
"android.permission.ACCESS_NETWORK_STATE",
"android.permission.WRITE_EXTERNAL_STORAGE",
"android.permission.VIBRATE",
}
},
--
-- iOS section
--
iphone =
{
xcassets = "Images.xcassets",
plist =
{
UIStatusBarHidden = false,
UILaunchStoryboardName = "LaunchScreen",
}
},
--
-- Plugins section
--
plugins = {
["plugin.adcolony"] = {
publisherId = "com.coronalabs",
}
},
--
-- Project section
--
excludeFiles =
{
-- Exclude unnecessary files for each platform
all = { "Icon.png", "Icon-*dpi.png", "Images.xcassets", },
android = { "LaunchScreen.storyboardc", },
},
}
In my files of game aren’t nothing about “plugin.google.play.services”
Build: 2020.3601