Is it possible to disable “tap” events in a tableview? That is so the “release” event will include short and non-short pushes.
Background
* I have found when listening for phase == “release” in the onRowTouch event this can be annoying for users as if they touch the row quickly it doesn’t trigger the next event in the app
* If I check for both it seems to work well "if phase == “release” or phase == “tap” then "
* The issue I have is when coming back to this view from an overlay the “tap” event is being picked up as the scene come back to the overlay, when it should not. I have documented/posed a question about this issue separately at: