How to display highscore

Hi again everybody. I need some help. I’ve been trying to figure how to display a high score when a game ends. I got the code for score.

[code]
local scoreText
local score = 0

scoreText = display.newText(score, 0, 0, “HelveticaNeue”, 35)
scoreText:setTextColor(255, 255, 255)
scoreText.x = 90
scoreText.y = 460

– This shows when Balloon pops score is added up
local spawnBall = function( event )
local t = event.target
local phase = event.phase
if touch == true then
if “began” == phase then
t:removeSelf() – destroy object
score = score + math.random( 100 )
scoreText.text = score
end
– Stop further propagation of touch event
return true
end
end
ball:addEventListener( “touch”, spawnBall )[/code]

What I’m trying to figure out is how would I put display a high score just only one high score. [import]uid: 17058 topic_id: 19288 reply_id: 319288[/import]

try the “ice” library, you can find it in code sharing section of this site [import]uid: 16142 topic_id: 19288 reply_id: 74388[/import]

@darkconsole thanks for the idea of ice library. I see that is much easier than the other saving methods. Sorry for not appreciating earlier. I will appreciate all the time. :slight_smile: [import]uid: 17058 topic_id: 19288 reply_id: 74597[/import]