Another of my questions!
How to do simple cutscene animation for a game?
Another of my questions!
How to do simple cutscene animation for a game?
More information needed - this is a bit like asking ‘how do I make a meal?’.
What should the cutscene do? What should it look like? Does it have subtitles? What do you want to animate?
Apologies for not being specific.
Cutscene should have :
Subtitles appearing at the bottom
A character will wake up from sleep and find himself in a deserted island
There will be a few dialogues and then the game will start
I was looking for suggestions on how this can be implemented
I have not done a cut scene before but as a game player I have a pretty good idea what you are getting at. If I were to develop a cut scene, I would consider two options. 1) Create a video using game assets and an external tool that is played within the corona app (native.newVideo). 2) Use the Tween library and other animation tools within Corona SDK to code the cutscene. I use this tenchique for in-game tutorials
Another thought is to blend the two techniques I mentioned in my previous post. Render some of the animations within the game (probably in the simulator) and export to video. And then potentially combine this exported video with other elements using an external video editing tool. Then this video can be packaged and played within the game as the cutscene.
I didn’t do it as a cut scene, but it could have been one:
Also, no dialog but it would have been easy to include. It was just normal sprite animation with predefined movements and timing, no user-interaction.
Jay
Thanks for the feedback guys. I think I would much prefer using stills for story telling, since I am an indie developer with limited resources.
More information needed - this is a bit like asking ‘how do I make a meal?’.
What should the cutscene do? What should it look like? Does it have subtitles? What do you want to animate?
Apologies for not being specific.
Cutscene should have :
Subtitles appearing at the bottom
A character will wake up from sleep and find himself in a deserted island
There will be a few dialogues and then the game will start
I was looking for suggestions on how this can be implemented
I have not done a cut scene before but as a game player I have a pretty good idea what you are getting at. If I were to develop a cut scene, I would consider two options. 1) Create a video using game assets and an external tool that is played within the corona app (native.newVideo). 2) Use the Tween library and other animation tools within Corona SDK to code the cutscene. I use this tenchique for in-game tutorials
Another thought is to blend the two techniques I mentioned in my previous post. Render some of the animations within the game (probably in the simulator) and export to video. And then potentially combine this exported video with other elements using an external video editing tool. Then this video can be packaged and played within the game as the cutscene.
I didn’t do it as a cut scene, but it could have been one:
Also, no dialog but it would have been easy to include. It was just normal sprite animation with predefined movements and timing, no user-interaction.
Jay
Thanks for the feedback guys. I think I would much prefer using stills for story telling, since I am an indie developer with limited resources.