How to fill gaps between Liquidfun particles?

local particleSystem = physics.newParticleSystem( { filename = "particle.png", radius = 1, elasticStrength = 0.2, pressureStrength = 50, surfaceTensionPressureStrength = 0.2, surfaceTensionNormalStrength = 1, blendMode = "add" } ) sceneGroup: insert (particleSystem) particleSystem:createGroup( { flags = {"elastic"}, x = \_W + 50, y = \_H, linearVelocityX = 20, strength = 1, radius = 70, } )

Once the particle group is created is there a way to fill or get rid of the gaps between the particles? Tweak parameters?

Is there a way to get the position of the particle group or a single particle at any one time?

Thanks :slight_smile:

Hi @poogooflupduck,

To help fill the gaps, you can make the radius of the image slightly larger than the “physical” radius size. So, the particles will behave as physically distinct blobs, but visually, the image will overlap neighboring particles and provide for a more seamless appearance.

Take care,

Brent

Hi @poogooflupduck,

To help fill the gaps, you can make the radius of the image slightly larger than the “physical” radius size. So, the particles will behave as physically distinct blobs, but visually, the image will overlap neighboring particles and provide for a more seamless appearance.

Take care,

Brent