You aren’t dumb, you just don’t understand - which is fine 
The fishies example listens for an orientation change and handles it - but you could tie the same rotation/position adjustments of all display objects to a button.
There are more basic ways of looking at this, like this;
[lua]display.setStatusBar( display.HiddenStatusBar )
localGroup = display.newGroup()
local myText = display.newText(“This is my Text”, 100, 10, native.systemFont, 16)
localGroup:insert( myText )
local function goLandscape()
myText.rotation = -90
myText.x, myText.y = 10, 200
end
–goLandscape() --Uncomment to see difference[/lua]
Although as I mentioned before I’d be tempted to just made a scene that LOOKS portrait without playing with orientation rather than handling rotation. (It depends on what you feel most comfortable with.)
Peach
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