The FPS that shows in the Corona Simulator is totally different than the xCode Simulator than the code listed in the code exchange (http://developer.coronalabs.com/code/output-fps-and-texture-memory-usage-your-app). My app fps is set at 60: the FPS in the Corona Simulator stays near 60 the whole time but the xCode Simulator is drastically lower and seems to match what happens on the device.
I’ve looked all over for a good explanation of FPS and related code available in the API, no luck so far. Can anyone point me to code that more accurately reflects what happens on the device? It’s very time consuming to build for the xCode Simulator for troubleshooting.
Thanks for any help! [import]uid: 40033 topic_id: 31493 reply_id: 331493[/import]
