I’m using display.newText() to put various game info (score, etc.) on screen.
I’m developing at 480 x 320. This adjusts accordingly on larger resolutions but the text keeps it’s pixel/font size making it tiny on higher res platforms.
Is there a way to keep my text displaying at the same size relative to the resolution I’m developing at?
[import]uid: 105707 topic_id: 35050 reply_id: 335050[/import]