Hi,
I have to get the real content width and height when my game is ran on different devices.
I can get the real resolution by dividing contentHeight by scaleY etc. but it doesn’t give me real content height of the game.
I’ve tried a screenshot hack presented by Jeff in here: http://developer.anscamobile.com/forum/2012/01/01/differentiating-between-small-or-large-screen-similar-screen-resolution#comment-94500
but same thing - I get resolution and not real content height.
Is there any way I can get this information?
If not, would you mind sharing the algorithm you use to calculate letterbox scaling? [import]uid: 109453 topic_id: 23612 reply_id: 323612[/import]