Hello, i have made D Pad and when i rotate my space ship, i need to get coordinates for bullet.
Isn’t it just sin/cos ?
-- x0,y0 is where the bullet should start -- (maybe the spaceship's coords?) x = cos( alpha ) + x0 y = sin( alpha ) + y0
or else we’d need more info or, better yet, some code to look at.
Isn’t it just sin/cos ?
-- x0,y0 is where the bullet should start -- (maybe the spaceship's coords?) x = cos( alpha ) + x0 y = sin( alpha ) + y0
or else we’d need more info or, better yet, some code to look at.