How to have objects not collide with each other

I am creating a game where the player has to dodge balls falling from the sky. The balls come from the top left of the screen and keep on bouncing until they are no longer visible when they bounce off the right of the screen. Some balls are faster than others, so they should go right passed the slower balls. But when they are supposed to go passed the ball they collide.

How do I make It so that the balls flow passed each other, while still bouncing on the ground? Thank you 

use the collision filter, you’ll find it in the docs.

Hi @ytduglepvp,

Here’s the guide that discusses this topic:

http://docs.coronalabs.com/guide/physics/collisionDetection/index.html

Brent

use the collision filter, you’ll find it in the docs.

Hi @ytduglepvp,

Here’s the guide that discusses this topic:

http://docs.coronalabs.com/guide/physics/collisionDetection/index.html

Brent