Take a look at this screenshot from Farm Heroes Saga
I count about 6 or 7 different combinations of font colors, shadows, stroke colors, etc. I guess my question is what is the most efficient way to implement multiple font effects like that?
I know that I can use software like BMGlyph to add strokes and shadows to a font, but what if I want a dark green stroke for the font on my play button, and a dark blue stroke for the font on my FaceBook button? Will I have to create 2 separate bitmap fonts, which in turn would need twice the texture memory?
Is it possible to set the stroke color on a bitmap font in Corona?