I’m working on an iPad game which has many physics boxes reacting to gravity and colliding with each other. Using these objects, the game speed (with a 30 FPS setting) gets very slow. Each box is basically an image from a spritesheet using a rectangle shape. What are some of the top tips for increasing the speed when dealing with many physics objects?
Thanks!! [import]uid: 10284 topic_id: 4439 reply_id: 304439[/import]
