How to insert a object to a scene

I want an object to get inserted into a different scene when the user clicks on it . But this doc https://docs.coronalabs.com/api/type/GroupObject/insert.html isn’t helping me so I tried something else but it also isn’t working . Can someone help me ?

function onTankTouch( event ) if ( event.phase == "began" ) then insert:tank.storyboard("game") end end

What object do you want to go into the group? Can you post code of where you made the group and what object you want removed and added to another group.

–SonicX278

I want the tank to go into the game scene when the user clicks on it . Not just the tank but all the weapons 

-- requires local ads = require "ads" local physics = require "physics" physics.start() local storyboard = require( "storyboard" ) local scene = storyboard.newScene() -- background function scene:createScene(event) ads.hide() local screenGroup = self.view local background = display.newImageRect("lbg.png",display.contentWidth,display.contentHeight) background.x = display.contentCenterX background.y = display.contentCenterY screenGroup:insert(background) -- weapons myText = display.newText( "750pts", 200, 810, native.systemFont, 56 ) tank = display.newImage("tank3.png") tank.x = 200 tank.y = 870 screenGroup:insert(tank) myText = display.newText( "Tank", 200, 930, native.systemFont, 66 ) myText = display.newText( "1000pts", 400, 260, native.systemFont, 56 ) bomb = display.newImage("bomb1.png") bomb.x = 400 bomb.y = 370 screenGroup:insert(bomb) myText = display.newText( "Bomb", 400, 470, native.systemFont, 66 ) myText = display.newText( "800pts", 800, 780, native.systemFont, 56 ) minigun = display.newImage("minigun.png") minigun.x = 800 minigun.y = 840 screenGroup:insert(minigun) myText = display.newText( "MiniGun", 800, 900, native.systemFont, 66 ) myText = display.newText( "200pts", 1000, 560, native.systemFont, 56 ) soldier = display.newImage("soldier.gif") soldier.x = 1000 soldier.y = 470 screenGroup:insert(soldier) myText = display.newText( "soldier", 1000, 400, native.systemFont, 66 ) myText = display.newText( "550pts", 1380, 670, native.systemFont, 56 ) minigun = display.newImage("minigun2.png") minigun.x = 1360 minigun.y = 740 screenGroup:insert(minigun) myText = display.newText( "MiniGun", 1380, 800, native.systemFont, 66 ) back = display.newImage( "back1.png" ) back.x = 1800 back.y = 100 screenGroup:insert(back) back.id = "back" end function onTankTouch( event ) if ( event.phase == "began" ) then insert:tank.storyboard("game") end end function onBackTouch( event ) if ( event.phase == "began" ) then storyboard.gotoScene("game", "fade", 300) end end function scene:enterScene(event) back:addEventListener("touch", onBackTouch) tank:addEventListener("touch", onTankTouch) end function scene:exitScene(event) back:removeEventListener("touch", onBackTouch) tank:removeEventListener("touch", onTankTouch) end scene:addEventListener("createScene", scene) scene:addEventListener("enterScene", scene) scene:addEventListener("exitScene", scene) scene:addEventListener("destroyScene", scene) return scene

First issue is Storyboard is now outdated and has been replaced by Composer

But I was told I could still use storyboard 

What object do you want to go into the group? Can you post code of where you made the group and what object you want removed and added to another group.

–SonicX278

I want the tank to go into the game scene when the user clicks on it . Not just the tank but all the weapons 

-- requires local ads = require "ads" local physics = require "physics" physics.start() local storyboard = require( "storyboard" ) local scene = storyboard.newScene() -- background function scene:createScene(event) ads.hide() local screenGroup = self.view local background = display.newImageRect("lbg.png",display.contentWidth,display.contentHeight) background.x = display.contentCenterX background.y = display.contentCenterY screenGroup:insert(background) -- weapons myText = display.newText( "750pts", 200, 810, native.systemFont, 56 ) tank = display.newImage("tank3.png") tank.x = 200 tank.y = 870 screenGroup:insert(tank) myText = display.newText( "Tank", 200, 930, native.systemFont, 66 ) myText = display.newText( "1000pts", 400, 260, native.systemFont, 56 ) bomb = display.newImage("bomb1.png") bomb.x = 400 bomb.y = 370 screenGroup:insert(bomb) myText = display.newText( "Bomb", 400, 470, native.systemFont, 66 ) myText = display.newText( "800pts", 800, 780, native.systemFont, 56 ) minigun = display.newImage("minigun.png") minigun.x = 800 minigun.y = 840 screenGroup:insert(minigun) myText = display.newText( "MiniGun", 800, 900, native.systemFont, 66 ) myText = display.newText( "200pts", 1000, 560, native.systemFont, 56 ) soldier = display.newImage("soldier.gif") soldier.x = 1000 soldier.y = 470 screenGroup:insert(soldier) myText = display.newText( "soldier", 1000, 400, native.systemFont, 66 ) myText = display.newText( "550pts", 1380, 670, native.systemFont, 56 ) minigun = display.newImage("minigun2.png") minigun.x = 1360 minigun.y = 740 screenGroup:insert(minigun) myText = display.newText( "MiniGun", 1380, 800, native.systemFont, 66 ) back = display.newImage( "back1.png" ) back.x = 1800 back.y = 100 screenGroup:insert(back) back.id = "back" end function onTankTouch( event ) if ( event.phase == "began" ) then insert:tank.storyboard("game") end end function onBackTouch( event ) if ( event.phase == "began" ) then storyboard.gotoScene("game", "fade", 300) end end function scene:enterScene(event) back:addEventListener("touch", onBackTouch) tank:addEventListener("touch", onTankTouch) end function scene:exitScene(event) back:removeEventListener("touch", onBackTouch) tank:removeEventListener("touch", onTankTouch) end scene:addEventListener("createScene", scene) scene:addEventListener("enterScene", scene) scene:addEventListener("exitScene", scene) scene:addEventListener("destroyScene", scene) return scene

First issue is Storyboard is now outdated and has been replaced by Composer

But I was told I could still use storyboard