I want the tank to go into the game scene when the user clicks on it . Not just the tank but all the weapons
-- requires local ads = require "ads" local physics = require "physics" physics.start() local storyboard = require( "storyboard" ) local scene = storyboard.newScene() -- background function scene:createScene(event) ads.hide() local screenGroup = self.view local background = display.newImageRect("lbg.png",display.contentWidth,display.contentHeight) background.x = display.contentCenterX background.y = display.contentCenterY screenGroup:insert(background) -- weapons myText = display.newText( "750pts", 200, 810, native.systemFont, 56 ) tank = display.newImage("tank3.png") tank.x = 200 tank.y = 870 screenGroup:insert(tank) myText = display.newText( "Tank", 200, 930, native.systemFont, 66 ) myText = display.newText( "1000pts", 400, 260, native.systemFont, 56 ) bomb = display.newImage("bomb1.png") bomb.x = 400 bomb.y = 370 screenGroup:insert(bomb) myText = display.newText( "Bomb", 400, 470, native.systemFont, 66 ) myText = display.newText( "800pts", 800, 780, native.systemFont, 56 ) minigun = display.newImage("minigun.png") minigun.x = 800 minigun.y = 840 screenGroup:insert(minigun) myText = display.newText( "MiniGun", 800, 900, native.systemFont, 66 ) myText = display.newText( "200pts", 1000, 560, native.systemFont, 56 ) soldier = display.newImage("soldier.gif") soldier.x = 1000 soldier.y = 470 screenGroup:insert(soldier) myText = display.newText( "soldier", 1000, 400, native.systemFont, 66 ) myText = display.newText( "550pts", 1380, 670, native.systemFont, 56 ) minigun = display.newImage("minigun2.png") minigun.x = 1360 minigun.y = 740 screenGroup:insert(minigun) myText = display.newText( "MiniGun", 1380, 800, native.systemFont, 66 ) back = display.newImage( "back1.png" ) back.x = 1800 back.y = 100 screenGroup:insert(back) back.id = "back" end function onTankTouch( event ) if ( event.phase == "began" ) then insert:tank.storyboard("game") end end function onBackTouch( event ) if ( event.phase == "began" ) then storyboard.gotoScene("game", "fade", 300) end end function scene:enterScene(event) back:addEventListener("touch", onBackTouch) tank:addEventListener("touch", onTankTouch) end function scene:exitScene(event) back:removeEventListener("touch", onBackTouch) tank:removeEventListener("touch", onTankTouch) end scene:addEventListener("createScene", scene) scene:addEventListener("enterScene", scene) scene:addEventListener("exitScene", scene) scene:addEventListener("destroyScene", scene) return scene