I’ve seen a couple of code samples, like this:
if ([FlurryAds adReadyForSpace:@"Preroll"]) { [FlurryAds displayAdForSpace:@"Preroll" onView:self.view]; } else { [FlurryAds fetchAdForSpace:@"Preroll" frame:self.view.frame size:FULLSCREEN]; }
but this does not seem like a code that would work in my normal “main.lua” file, but more of an XCode project type of code, which I know nothing about.
Is there a way to implement Flurry Ads in my project (working on PC, exporting to android and using a Mac to export for iOS)??
Thanks.