How to integrate Flurry Ads into my project?

I’ve seen a couple of code samples, like this:

if ([FlurryAds adReadyForSpace:@"Preroll"]) {         [FlurryAds displayAdForSpace:@"Preroll" onView:self.view]; } else {         [FlurryAds fetchAdForSpace:@"Preroll" frame:self.view.frame size:FULLSCREEN]; }

but this does not seem like a code that would work in my normal “main.lua” file, but more of an XCode project type of code, which I know nothing about.

Is there a way to implement Flurry Ads in my project (working on PC, exporting to android and using a Mac to export for iOS)??

Thanks. 

I have the same question. I cannot find any information on integrating Flurry ads.

I have the same question. I cannot find any information on integrating Flurry ads.