Let’s say I have two scenes.
Outside_Map.lua
Inside_Map.lua
Outside_Map has a player_system.lua that contains functions like initPlayer(), movePlayer() and has implemented small animation player sprites.
Inside_Map has a player_system_big.lua that contains the same functions like initPlayer(), movePlayer() and has implemented big animation player sprites.
Starting the game with Outside_Map, the player is a small sprite, when he goes to Inside_Map, he has a big sprite, now when he goes outside back to the Outside_Map, he is using player_system_big.lua functions?
Any way I can solve this? [import]uid: 49300 topic_id: 28251 reply_id: 328251[/import]