Is it possible to have the same code base but build for two different versions of the app? That is to programmatically be able to reference a boolean, e.g. IS_LITE_VERSION_BUILD, and then from this ensure the build is appropriate? If yes how would one:
a) cover different icons for IOS build? they are named build settings? so can you just put an if/then in the build.settings file with a different set of icon file names?
b) cover different icons for Android build? they aren’t named in my release, so not sure how you would do this? I see in the build settings documentations “These icons should adhere to the standard Android icon names and sizes listed below”, so that in itself would imply you can’t do it no?
c) Google Play license key - this is in config.lua, so can you just put an if/then in here?
Would be nice to have an easy way to update a bug and then easily build the normal & lite versions. If the above is not possible, then perhaps it’s a scripted approach and just copy over in the build directory the icon files, config.lua and build.settings files?