Any advice/tips/books/videos re how to learn some techniques/approaches for creating some 2D game art. In particular 2D drawings that could be used as backgrounds for example in a simple adventure game.
I see some nice 2D game art drawings/background around and I can only guess that perhaps they are using Photoshop (not sure re fireworks or illustrator). So I’m not sure if they effectively are total artists just using photoshop as their picture board, or whether there are other techniques they might be using. Use of photos as a backdrop and drawing over these perhaps. Or a mixture of image based (e.g. photoshop) and vector based graphics?
So this is I guess the typical question of how a developer can learn some specific techniques to be able to develop some half (not perfect) decent game art. [import]uid: 140210 topic_id: 26049 reply_id: 326049[/import]