The only mention of looping audio I can find is in some OpenAL threads. My app needs to run on iOS and Android, and as far as I can tell OpenAL doesn’t work on Android, unless you use .wav files, which is out of the question considering that I want to loop long ambient sounds (for file size concerns I need to use low sample rate mp3 files).
So what is the most up to date, cross-platform method of looping a sound?
I can play sounds like this:
local soundID = media.newEventSound( pathToSoundFile );
media.playEventSound( soundID );
but I don’t see any way to loop music. [import]uid: 52127 topic_id: 12373 reply_id: 312373[/import]