Hi I’m trying to make a start menu using sotryboards. My game consist of a main.lua, menu.lua and a level1.lua.
I have been trying for days to get the storyboards and functions to work. I have managed to get the main.lua to go to the menu.lua, but now I am trying to create a play button to tap on realease to the level1.lua using story boards.
I’m trying to implement widgets buttons for a play and options buttons. I’m a beginner, but have been following titorials to get started. I need a little help in getting this to work. Is my code outdated? What do I have to do to get to play button to work.
Here is my code
–
– menu.lua
local storyboard = require( “storyboard” )
local scene = storyboard.newScene()
local mydata = require (“mydata”)
local widget = require “widget”
display.setStatusBar( display.HiddenStatusBar )
function scene:createScene( event )
local group = self.view
Background01 = display.newImageRect(“Assets/WoodStartScreen.png”, 570 , 360 );
Background01.x = display.contentCenterX
Background01.y = display.contentCenterY
W = display.contentWidth
H = display.contentHeight
local function onPlayBtnRelease()
storyboard.gotoScene( “level1”, “fade”, 500 )
return true
end
local playBtn = widget.newButton
{
label=“Play Now”,
onRelease = onPlayBtnRelease
}
playBtn.x = halfW
playBtn.y = halfH
group:insert( playBtn )
end
end
function scene:enterScene( event )
end
function scene:exitScene( event )
end
function scene:destroyScene( event )
end
scene:addEventListener( “createScene”, scene )
scene:addEventListener( “enterScene”, scene )
scene:addEventListener( “exitScene”, scene )
scene:addEventListener( “destroyScene”, scene )
return scene