Hi there, have a hard time figuring out how to search for this. Basically I have some elements with the physics engine enabled.
When the elements are on their own, I can control the bounciness / restitution and make them not bounce when they roll along and hit a wall.
But as soon as I take 3 non-bouncy elements and make two of them a revolute joint to a third beam-like sprite, the combination of the 3 will now “bounce” when it hits a wall.
I can’t seem to figure out what parameter I need to change to make the joint-system less bouncy?
I am using just two revolute joints here.
Eventually I will also need to combine weld with revolute joints and make the entire system non-bouncy.
What’s the trick to make a joint have less bounce?
Thanks! [import]uid: 150267 topic_id: 31771 reply_id: 331771[/import]