How to make an object body not to bounce after collision with another static object?

I had a scenario where a player is in constant touch with ground (static object), but when touch input is given he jumps vertically & comes back again into contact with ground but the problem is that he is bouncing like a ball, i tried setting bounce=0 property but no use, please provide a good solution.

Hi @kranthikumar88,

I would need to see some code to help you. There are too many factors involved in physics to diagnose this issue without seeing how you’ve attempted it.

Remember to surround the code with “lua” tags for clarity:

[lua] ... [/lua]

Best regards,

Brent

Brent sorrentino i got my issue solved by using simple flip flop mechanism in collision event  :slight_smile:

Hi @kranthikumar88,

I would need to see some code to help you. There are too many factors involved in physics to diagnose this issue without seeing how you’ve attempted it.

Remember to surround the code with “lua” tags for clarity:

[lua] ... [/lua]

Best regards,

Brent

Brent sorrentino i got my issue solved by using simple flip flop mechanism in collision event  :slight_smile: