how to make appear a sprite.sheet right after another sprite.sheet?

Hi guys!!!
Again with this tiny problem that I can’t solve.
I have a sprite.sheet, after this sprite runs, I want to run other sprite, and so on. How I build the function-timing on they should appear?.

This is the code
(I want to run sprite II right after the sprite I ends.)
[lua]–sprite I
local sheet1 = sprite.newSpriteSheet( “image1.jpg”, 250, 400 )
local spriteSet1 = sprite.newSpriteSet(sheet1, 1, 8)
sprite.add( spriteSet1, “A”, 1, 6, 170, 7 )
local instance1 = sprite.newSprite( spriteSet1 )
instance1.x = display.contentWidth / 4 + 16
instance1.y = baseline - 75
instance1.xScale = .5
instance1.yScale = .5
instance1:prepare(“A”)
instance1:play()

– sprite II
local sheet1 = sprite.newSpriteSheet( “image2.jpg”, 250, 400 )
local spriteSet1 = sprite.newSpriteSet(sheet1, 1, 8)
sprite.add( spriteSet1, “B”, 2, 6, 2000, 1 )
local instance1 = sprite.newSprite( spriteSet1 )
instance1.x = display.contentWidth / 4 + 16
instance1.y = baseline - 75
instance1.xScale = .5
instance1.yScale = .5
instance1:prepare(“B”)
instance1:play()[/lua] [import]uid: 54055 topic_id: 14283 reply_id: 314283[/import]

That one is easy. Before you call instance1:play()

do this:

instance1:addEventListener( “sprite”, nextSprite )

Up above that you will need a function

local function nextSprite(event)  
 -- assuming you don't want this to repeat itself  
 -- instanc1:removeEventListener("sprite")  
 instance1:prepare("B")  
 instance1:play()  
 return true  
end  

Now you will have to get things in the right order. “instance1” will need to exist above this function, then the addEventListener below this function.

I would also seriously consider naming the 2nd “instance1” to “instance2” to avoid confusion.
[import]uid: 19626 topic_id: 14283 reply_id: 52718[/import]

Hi Rob!, thanks for response.
I must be doing something wrong, because the code doesn’t work.
I let you here the code to see what is missing.
Please take a look.
[lua]
–BLOCK I
local sheet1 = sprite.newSpriteSheet( “image1.jpg”, 250, 400 )
local spriteSet1 = sprite.newSpriteSet(sheet1, 1, 8)
sprite.add( spriteSet1, “A”, 1, 6, 170, 7 )
local instance1 = sprite.newSprite( spriteSet1 )
instance1.x = display.contentWidth / 4 + 16
instance1.y = baseline - 75
instance1.xScale = .5
instance1.yScale = .5
instance1:prepare(“A”)
instance1:play()

local function nextSprite(event)
– assuming you don’t want this to repeat itself
– instanc1:removeEventListener(“sprite”)
instance1:prepare(“B”)
instance1:play()
return true
end

instance1:addEventListener( “sprite”, nextSprite )

– BLOCK II
local sheet2 = sprite.newSpriteSheet( “image2.jpg”, 250, 400 )
local spriteSet2 = sprite.newSpriteSet(sheet2, 1, 8)
sprite.add( spriteSet2, “B”, 2, 6, 2000, 1 )
local instance2 = sprite.newSprite( spriteSet2 )
instance2.x = display.contentWidth / 4 + 16
instance2.y = baseline - 75
instance2.xScale = .5
instance2.yScale = .5
instance2:prepare(“B”)
instance2:play()[/lua] [import]uid: 54055 topic_id: 14283 reply_id: 52757[/import]

Try this:

   
--BLOCK I  
local sheet1 = sprite.newSpriteSheet( "image1.jpg", 250, 400 )  
local spriteSet1 = sprite.newSpriteSet(sheet1, 1, 8)  
sprite.add( spriteSet1, "A", 1, 6, 170, 7 )  
local instance1 = sprite.newSprite( spriteSet1 )  
instance1.x = display.contentWidth / 4 + 16  
instance1.y = baseline - 75  
instance1.xScale = .5  
instance1.yScale = .5  
  
-- BLOCK II  
local sheet2 = sprite.newSpriteSheet( "image2.jpg", 250, 400 )  
local spriteSet2 = sprite.newSpriteSet(sheet2, 1, 8)  
sprite.add( spriteSet2, "B", 2, 6, 2000, 1 )  
local instance2 = sprite.newSprite( spriteSet2 )  
instance2.x = display.contentWidth / 4 + 16  
instance2.y = baseline - 75  
instance2.xScale = .5  
instance2.yScale = .5  
   
local function nextSprite(event)  
 -- assuming you don't want this to repeat itself  
 instanc1:removeEventListener("sprite")  
 instance2:prepare("B")  
 instance2:play()  
 return true  
end  
   
instance1:addEventListener( "sprite", nextSprite )  
instance1:prepare("A")  
instance1:play()  
  

[import]uid: 19626 topic_id: 14283 reply_id: 52760[/import]

I tried, but it doesn’t work
we are still missing something.

Now I understand what you did, it looks ok, but the code is not working.

either way, thanks a lot [import]uid: 54055 topic_id: 14283 reply_id: 52768[/import]