Hi guys!!!
Again with this tiny problem that I can’t solve.
I have a sprite.sheet, after this sprite runs, I want to run other sprite, and so on. How I build the function-timing on they should appear?.
This is the code
(I want to run sprite II right after the sprite I ends.)
[lua]–sprite I
local sheet1 = sprite.newSpriteSheet( “image1.jpg”, 250, 400 )
local spriteSet1 = sprite.newSpriteSet(sheet1, 1, 8)
sprite.add( spriteSet1, “A”, 1, 6, 170, 7 )
local instance1 = sprite.newSprite( spriteSet1 )
instance1.x = display.contentWidth / 4 + 16
instance1.y = baseline - 75
instance1.xScale = .5
instance1.yScale = .5
instance1:prepare(“A”)
instance1:play()
– sprite II
local sheet1 = sprite.newSpriteSheet( “image2.jpg”, 250, 400 )
local spriteSet1 = sprite.newSpriteSet(sheet1, 1, 8)
sprite.add( spriteSet1, “B”, 2, 6, 2000, 1 )
local instance1 = sprite.newSprite( spriteSet1 )
instance1.x = display.contentWidth / 4 + 16
instance1.y = baseline - 75
instance1.xScale = .5
instance1.yScale = .5
instance1:prepare(“B”)
instance1:play()[/lua] [import]uid: 54055 topic_id: 14283 reply_id: 314283[/import]