Started working on some stock tiles that I will use over & over. I am using friction=1 on regular ground. I tried using friction=0 on an ice block. It seems like this reacts as expected for when my character is running in other words running seems to be slower somewhat slippy but what I want to see is a skidding effect. When I run on regular surface and let go of my run button I stop. On ice I would like to see the stopping to occur later with slippage. Not sure what friction value I should use or whether there is anyway to define this behavior in the current iteration of physics engine.
Thanks! [import]uid: 11904 topic_id: 4843 reply_id: 304843[/import]