How to make ice with Lime?

Started working on some stock tiles that I will use over & over. I am using friction=1 on regular ground. I tried using friction=0 on an ice block. It seems like this reacts as expected for when my character is running in other words running seems to be slower somewhat slippy but what I want to see is a skidding effect. When I run on regular surface and let go of my run button I stop. On ice I would like to see the stopping to occur later with slippage. Not sure what friction value I should use or whether there is anyway to define this behavior in the current iteration of physics engine.

Thanks! [import]uid: 11904 topic_id: 4843 reply_id: 304843[/import]

Are you using the code from the latest tutorial? If so there is some stopping code in there where the linearVelocity is reduced to 0 when you return to Idle. For ice you would either want to remove this completely or maybe reduce by a lesser amount which could be controlled via a property on your tile. It could even be the friction amount so velocity is reduced slower the lower the friction, if that makes sense. [import]uid: 5833 topic_id: 4843 reply_id: 15550[/import]

Yup. That makes perfect sense. Thanks. So lets see how we can move this from main.lua into Tiled properties. [import]uid: 11904 topic_id: 4843 reply_id: 15552[/import]