Hello,
I want to ask a question about physics.
After object:applyForce() or object:applyLinearImpulse(), physical objects tend to keeping moving for a long while even if their friction is 1.0.
Especially they keep moving at low speed for a long time if they are circular.
This acts like how physics works in real world.
But in a game, this makes the progress too slow.
I want to make the progress quicker, how do I accomplish this and keep them act smoothly?
Thanks for reading.