the game i am developing with my group is a managerial one and the player see the whole map and characters from above. I have physics enabled for each of the characters and once done, they all fall to the bottom of the map disappearing. I state that the characters follow a path that we defined with transition.to. So we tried to enable the background (hence the map) with static physics, but this time the characters are repelled by the map itself … We are at a standstill and we don’t know how to move forward. How can we do?
Your physics objects are affected by gravity. See:
Also, you might benefit from taking a look at the general physics guides listed at:
Also, be careful about using transitions with dynamic physics bodies since the physics engine and the transition will continually fight over the object, which will result in very strange behaviour.