how to make physics work correctly in a game viewed from above

Hello guys!
the game i am developing with my group is a managerial one and the player see the whole map and characters from above. I have physics enabled for each of the characters and once done, they all fall to the bottom of the map disappearing. I state that the characters follow a path that we defined with transition.to. So we tried to enable the background (hence the map) with static physics, but this time the characters are repelled by the map itself … We are at a standstill and we don’t know how to move forward. How can we do?

Your physics objects are affected by gravity. See:

Also, you might benefit from taking a look at the general physics guides listed at:

Also, be careful about using transitions with dynamic physics bodies since the physics engine and the transition will continually fight over the object, which will result in very strange behaviour.

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