How to make profits of a free game?

Hey everyone,

I am close to finishing my first game, which I plan on making free. Even though it is free, is there a way to make any profits off of it? I know you can implement add’s and things like that, but not too sure how it works. Thanks!
[import]uid: 175550 topic_id: 34562 reply_id: 334562[/import]

Hello, there was a recent blog post on iAds that you can use to make money. Rob explains to you how to implement iAds at http://www.coronalabs.com/blog/2013/01/01/using-iads-in-corona/. [import]uid: 14218 topic_id: 34562 reply_id: 137407[/import]

There are three schools of thought on how to monetize a free game (well four).

  1. Use ads. Corona SDK supports ads from inneractive, InMobi and now for subscribers, you can use iAds for iOS apps.

  2. Use inApp purchases. You can have things you can sell in your app.

  3. Only offer part of your app for free, and using an inApp purchase to unlock the rest of the game after they have paid.

  4. Use your free app to promote your other paid apps.

[import]uid: 199310 topic_id: 34562 reply_id: 137437[/import]

You can also use a third party ad unit like Revmob. [import]uid: 106768 topic_id: 34562 reply_id: 137493[/import]

but Revmob is different. Its install driven not impression driven. So you need to make people download your game more rather then use it more often. Still think this is best Ad provider available. [import]uid: 111283 topic_id: 34562 reply_id: 137494[/import]

Thanks for the suggestions guys, will use all of them. [import]uid: 175550 topic_id: 34562 reply_id: 137560[/import]

Hello, there was a recent blog post on iAds that you can use to make money. Rob explains to you how to implement iAds at http://www.coronalabs.com/blog/2013/01/01/using-iads-in-corona/. [import]uid: 14218 topic_id: 34562 reply_id: 137407[/import]

There are three schools of thought on how to monetize a free game (well four).

  1. Use ads. Corona SDK supports ads from inneractive, InMobi and now for subscribers, you can use iAds for iOS apps.

  2. Use inApp purchases. You can have things you can sell in your app.

  3. Only offer part of your app for free, and using an inApp purchase to unlock the rest of the game after they have paid.

  4. Use your free app to promote your other paid apps.

[import]uid: 199310 topic_id: 34562 reply_id: 137437[/import]

You can also use a third party ad unit like Revmob. [import]uid: 106768 topic_id: 34562 reply_id: 137493[/import]

but Revmob is different. Its install driven not impression driven. So you need to make people download your game more rather then use it more often. Still think this is best Ad provider available. [import]uid: 111283 topic_id: 34562 reply_id: 137494[/import]

Thanks for the suggestions guys, will use all of them. [import]uid: 175550 topic_id: 34562 reply_id: 137560[/import]