I have a few things I was hoping I could get some input on.
In my current project, I have 6 json files that are loaded and saved to during a players turn. They total up to around 2.7 kb, so pretty small overall.
What I need to know is what the best way to deal with those files, with corona cloud?
I had originally thought that I would be able to store these files in the cloud, and have each player load them at the start of their turn, and save them back at the end of their turn. This would mean that the files would need to be saved in some correlating location with the specific match.
Documentation being slim still, it doesn’t look like that is possible, but I’m not sure.
If it isn’t possible, what would people recommend I do instead?
I understand that at some point… there is suppose to be a freeform db for cloud, but of course, that would mean learning something totally new and implementing wide spread changes to data management, something I’ll do if I have to, but json files are pretty slick.
Looking for input on this.
Secondly, I have questions about matches. I’ve read a few things here and there, and I’m left with the impression that getMatches() only retrieves the matches that the user is associated with…
I hope that I misunderstand this, or that there is something quickly in the works that will retrieve all matches.
After a player logs in, they go to my game lobby where they can view news, view leaderboards, but also join or create matches. I will need to be able to display all pending matches, so a player can choose to join whatever game, with whatever settings they like.
any clarifications or input would be great.