Hey guys,
quick question. Is it possible to measure the speed of a rotating physics object. I have a car game where the car remains at the center of the screen, and the world behind it moves according to the accelerometer and gravity. The tires are rotating against the ground and I would like to measure their speed of rotation (how fast they are spinning).
Ultimately I want to have multiple car engine sounds, dependent upon how fast the car is moving.
Thanks in advance,
Ed