I’m currently in the process of producing a Design Doc for what is rapidly becoming a monster of a project.
At the moment I’m thinking about GUI and the best way to overcome Spaghetti code when it comes to UI layout, Menus, buttons, etc…
There’s a treasure trove of information on GUI embracing the OOP design pattern, in fact it seems to be fundamentally based on the principle. So it got me thinking what would be the best way to go about this with Corona, in particular to avoid the necessity of positioning elements, listener functions and generally getting into a bit of a mess.
So I’m seeking opinions as to whether anybody has tried to tackle this and what would be the best way. I’ve been reading through this article (http://rivermanmedia.com/object-oriented-game-programming-the-gui-stack/) and appreciate the idea behind it.