Hi,
My project currently has 5 json files that it loads and makes changes to during a player turn.
There are a couple of things I don’t like about that.
For starters, its really easy to go in and edit data being stored in my json files.
On top of that, I am just starting to implement multiplayer, and the data files will need to be passed back and forth between players.
I was wondering if there is some way to package the 5 data files into a single file of some kind, that gets unpacked at the start of a players turn, and then repacked and sent to the next player
the project is turn based multiplayer
If anyone has any suggestions for me, that would be great
I was hoping corona cloud would be out before I got to this point, but for now, I guess I’m going to try and use autolan. The game will have up to 4 players, and eventually will need a matchmaker of some kind, as well as the ability to find available games on local lan
thanks again
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