How to pause a transition & then restart in Corona? Is this possible?
For example a game whereby you are moving objects around using transitions, however the game has a “pause” button, so the transitions have to stop during the pause and then restart. I can see you can “cancel” a transition but I’m asking her about pausing.
If you were to cancel a “move to X,Y over 5 seconds” half way through, and then after unpause carry out this command again, the object may not move as required (e.g. might move 2x as slow as it has less distance to travel but still over 5 seconds)
Do you really need to write your own manually positioning code to cover this off, so it can take account of where the object should be after X seconds of game time where the gameTime itself can be paused.