Hi,
I modified the TimeAnimation code example by adding physics. The result is that the circle is subject to gravity even during dragging.
It is not a problem as long as the object is moved, but as soon as the dragging has no movement of its own, it is subject to gravity and drops. If I then move the object again, it returns to the position where it is dragged to.
How can I pause the effect of gravity while the object is being dragged? I cannot pause physics on the object as I need collision detection.